rk3399_arm_lvds/tinyfsm-master/examples/api/resetting_switch.cpp

111 lines
2.8 KiB
C++

#include <tinyfsm.hpp>
#include <iostream>
class Off; // forward declaration
// ----------------------------------------------------------------------------
// 1. Event Declarations
//
struct Toggle : tinyfsm::Event { };
// ----------------------------------------------------------------------------
// 2. State Machine Base Class Declaration
//
class Switch
: public tinyfsm::Fsm<Switch>
{
// entry(), exit() and react() are called from Fsm<Switch>::transit()
// in derived states, make friends:
friend class tinyfsm::Fsm<Switch>;
/* default reaction for unhandled events */
void react(tinyfsm::Event const &) { };
virtual void react(Toggle const &) { };
virtual void entry(void) { }; /* entry actions in some states */
void exit(void) { }; /* no exit actions */
public:
static void reset(void); /* implemented below */
};
// ----------------------------------------------------------------------------
// 3. State Declarations
//
class On
: public Switch
{
void entry() override { counter++; std::cout << "* Switch is ON, counter=" << counter << std::endl; };
void react(Toggle const &) override { transit<Off>(); };
int counter;
public:
On() : counter(0) { std::cout << "** RESET State=On" << std::endl; }
};
class Off
: public Switch
{
void entry() override { counter++; std::cout << "* Switch is OFF, counter=" << counter << std::endl; };
void react(Toggle const &) override { transit<On>(); };
int counter;
public:
Off() : counter(0) { std::cout << "** RESET State=Off" << std::endl; }
};
void Switch::reset() {
std::cout << "** RESET Switch" << std::endl;
// Reset all states (calls constructor on all states in list)
tinyfsm::StateList<Off, On>::reset();
// Alternatively, make counter public above and reset the values
// here instead of using a copy-constructor with StateList<>:
//state<On>().counter = 0;
//state<Off>().counter = 0;
}
FSM_INITIAL_STATE(Switch, Off)
// ----------------------------------------------------------------------------
// 4. State Machine List Declaration (dispatches events to multiple FSM's)
//
// In this example, we only have a single state machine, no need to use FsmList<>:
//using fsm_handle = tinyfsm::FsmList< Switch >;
using fsm_handle = Switch;
// ----------------------------------------------------------------------------
// Main
//
int main()
{
fsm_handle::start();
while(1)
{
char c;
std::cout << std::endl << "t=Toggle, r=Restart, q=Quit ? ";
std::cin >> c;
switch(c) {
case 't':
std::cout << "> Toggling switch..." << std::endl;
fsm_handle::dispatch(Toggle());
break;
case 'r':
fsm_handle::reset();
fsm_handle::start();
break;
case 'q':
return 0;
default:
std::cout << "> Invalid input" << std::endl;
};
}
}