/********************************************************************** * File: stepblob.h (Formerly cblob.h) * Description: Code for C_BLOB class. * Author: Ray Smith * Created: Tue Oct 08 10:41:13 BST 1991 * * (C) Copyright 1991, Hewlett-Packard Ltd. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. * **********************************************************************/ #ifndef STEPBLOB_H #define STEPBLOB_H #include "coutln.h" #include "rect.h" class C_BLOB; struct Pix; ELISTIZEH(C_BLOB) class C_BLOB:public ELIST_LINK { public: C_BLOB() { } explicit C_BLOB(C_OUTLINE_LIST *outline_list); // Simpler constructor to build a blob from a single outline that has // already been fully initialized. explicit C_BLOB(C_OUTLINE* outline); // Builds a set of one or more blobs from a list of outlines. // Input: one outline on outline_list contains all the others, but the // nesting and order are undefined. // If good_blob is true, the blob is added to good_blobs_it, unless // an illegal (generation-skipping) parent-child relationship is found. // If so, the parent blob goes to bad_blobs_it, and the immediate children // are promoted to the top level, recursively being sent to good_blobs_it. // If good_blob is false, all created blobs will go to the bad_blobs_it. // Output: outline_list is empty. One or more blobs are added to // good_blobs_it and/or bad_blobs_it. static void ConstructBlobsFromOutlines(bool good_blob, C_OUTLINE_LIST* outline_list, C_BLOB_IT* good_blobs_it, C_BLOB_IT* bad_blobs_it); // Sets the COUT_INVERSE flag appropriately on the outlines and their // children recursively, reversing the outlines if needed so that // everything has an anticlockwise top-level. void CheckInverseFlagAndDirection(); // Build and return a fake blob containing a single fake outline with no // steps. static C_BLOB* FakeBlob(const TBOX& box); C_OUTLINE_LIST *out_list() { //get outline list return &outlines; } TBOX bounding_box() const; // compute bounding box inT32 area(); //compute area inT32 perimeter(); // Total perimeter of outlines and 1st level children. inT32 outer_area(); //compute area inT32 count_transitions( //count maxima inT32 threshold); //size threshold void move(const ICOORD vec); // repostion blob by vector void rotate(const FCOORD& rotation); // Rotate by given vector. // Adds sub-pixel resolution EdgeOffsets for the outlines using greyscale // if the supplied pix is 8-bit or the binary edges if NULL. void ComputeEdgeOffsets(int threshold, Pix* pix); // Estimates and returns the baseline position based on the shape of the // outlines. inT16 EstimateBaselinePosition(); // Returns a Pix rendering of the blob. pixDestroy after use. Pix* render(); // Returns a Pix rendering of the outline of the blob. (no fill). // pixDestroy after use. Pix* render_outline(); #ifndef GRAPHICS_DISABLED void plot( //draw one ScrollView* window, //window to draw in ScrollView::Color blob_colour, //for outer bits ScrollView::Color child_colour); //for holes // Draws the blob in the given colour, and child_colour, normalized // using the given denorm, making use of sub-pixel accurate information // if available. void plot_normed(const DENORM& denorm, ScrollView::Color blob_colour, ScrollView::Color child_colour, ScrollView* window); #endif // GRAPHICS_DISABLED C_BLOB& operator= (const C_BLOB & source) { if (!outlines.empty ()) outlines.clear(); outlines.deep_copy(&source.outlines, &C_OUTLINE::deep_copy); return *this; } static C_BLOB* deep_copy(const C_BLOB* src) { C_BLOB* blob = new C_BLOB; *blob = *src; return blob; } static int SortByXMiddle(const void *v1, const void *v2) { const C_BLOB* blob1 = *reinterpret_cast(v1); const C_BLOB* blob2 = *reinterpret_cast(v2); return blob1->bounding_box().x_middle() - blob2->bounding_box().x_middle(); } private: C_OUTLINE_LIST outlines; //master elements }; #endif